Total Training Expression Blend 4: Essentials will teach you to create professional looking interactive user experiences using the latest version of Expression Blend.
After becoming familiar with the Expression Blend 4 interface, you’ll cover the basics from getting your application running on the Silverlight platform, to more advanced topics like creating and using custom controls and animation. This training also explores prototyping with SketchFlow, a new set of functionality built into Expression Blend 4 and so much more.
Behaviors & Conditional Behaviors
The Data Store
Chapter I: INTRODUCTION & TOUR (13 min)
Introducing Expression Blend 4
A Quick Look at the Blend Interface
Chapter II: HELLO WORLD (15 min)
Creating Your First Application
Adding Basic Controls to Your First Application
Chapter III: VISUAL DESIGN (58 min)
The Basics of Paths
Brushes, Shapes, Fills, Strokes & Gradients
Convert Shape to Path, Transform Objects & Boolean Operations
Working with Images & Clipping Paths
Importing Adobe® Photoshop® Layers
Applying, Embedding & Managing Fonts
Chapter IV: WORKING WITH LAYOUTS (39 min)
The Grid Container
Putting Things in the Right Place
The StackPanel & ScrollViewer
Chapter V: THE BASICS OF ANIMATIONS (45 min)
The Basics of Animation
Easing & Keyframes
Controlling Animation with Behaviors
Tweaking Animation Duration & Timing
Tying It All Together
Chapter VI: USING RESOURCES (31 min)
Introduction to Resources
Resource Scope & What it Means
Chapter VII: CONTROL CUSTOMIZATION (63 min)
What are Styles?
What are Templates?
Transitions, Transition Eects& Transition Binding
A More Complex Control: The Scroll Bar
Chapter VIII: USER CONTROLS (16 min)
What is a UserControl?
Fixing Broken Resources in UserControls
Chapter IX: WORKING WITH DATA (47 min)
Element to Element Data Binding
TwoWay Data Binding
Creating a Sample Data Source
The Master Detail View
Chapter X: ADDING INTERACTIVITY (34 min)
Using Events to Create Interaction
Using Behaviors to Create Interaction
Introduction to the Data Store
Adding Conditional Behaviors
Chapter XI: USING SKETCHFLOW (70 min)
Welcome to SketchFlow
The SketchFlow Map & Creating a Prototype
The SketchFlow Player
Hooking Up Navigation & Component Screens
Feedback in Both Directions
Using the Data Store & Conditional Behaviors in a Prototype
Displaying Data from the Data Store & Multi-State Component Screens
Total Run Time: 7 hrs
Dante Gagne is and has been an active member of Expression Blend since its first breakthrough. He is currently the only person teaching the training classes Microsoft offers to its own developers and designers. Additionally, Dante also creates and records materials to help field agents provide the most thorough and comprehensive lessons. Dante’s extensive background and teaching experience makes him a very knowledgeable and reliable trainer.
Dante Gagne brings to Total Training well over a decade of experience. With plenty of practice under his belt, ranging from teaching complex topics to engineers as a software engineer to training classes for Ford, General Motors and Daimler Chrysler on the Engineering program HyperGraph (Altair Engineering). These Fortune 500 companies became repeat customers due to his excellent reputation. In these training classes, Dante was responsible for creating workbooks and schedules for the content material.
Dante has a Bachelors degree in Computer Science and has also been awarded the Highest Award of Achievement from the Dale Carnegie Course on public speaking and leadership.
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